Firewalk Studios is shutting down, PlayStation co-CEO, Hermen Hulst, announced in a press release on Tuesday. The team was responsible for Concord, the company’s sci-fi hero shooter that bombed so badly it was taken offline just weeks after its launch earlier this year. The news comes less than two years after the PlayStation 5 maker first acquired Firewalk Studios as part of its ambitious plans for live service gaming.Suggested ReadingDragon Ball: Sparking Zero Is Missing Some Of DBZ's Best Outfits So Fans Are Modding Them In17 Horror Games On PS Plus To Keep You Up On Halloween NightI Hate Call Of Duty’s Launcher So MuchThe Week In Games: A Star Wars Classic Returns & More New Releases
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CCShare SubtitlesOffEnglishShare this VideoFacebookTwitterEmailRedditLinkThe Week In Games: A Star Wars Classic Returns & More New Releases “Certain aspects of Concord were exceptional, but others did not land with enough players, and as a result we took the game offline,” Hulst said in the press release. “We have spent considerable time these past few months exploring all our options. After much thought, we have determined the best path forward is to permanently sunset the game and close the studio. I want to thank all of Firewalk for their craftsmanship, creative spirit and dedication.”AdvertisementRelated ContentConcord Is Receiving Mysterious Steam Updates, Even Though No One Can Play ItConcord Is A Really Good Multiplayer Shooter, But That Doesn't Feel Like EnoughRelated ContentConcord Is Receiving Mysterious Steam Updates, Even Though No One Can Play ItConcord Is A Really Good Multiplayer Shooter, But That Doesn't Feel Like EnoughFirewalk Studios was formed in 2018 as a few ex-Bungie developers working on a new multiplayer shooter under the umbrella of the gaming studio startup Probably Monsters, formed by ex-Bungie CEO Harold Ryan. Concord was in development for years and picked up by Sony early on as a promising prospect for its portfolio of planned live service games. AdvertisementAdvertisementThe initial development deal for the game was just over $200 million, according to two sources familiar with the agreement but who were not authorized to speak publicly about it. But Kotaku understands that amount was not enough to cover the game’s entire development and did not include the purchase of Concord IP rights or Firewalk Studios itself, which Sony acquired only last year.Concord, a mix of Destiny 2-style PvP shooting and Overwatch 2's hero roster, struggled out of the gate following its full reveal at the PlayStation Showcase this past May. Initial trailers received overwhelmingly negative reactions from prospective players, and open betas over the summer didn’t do much to change those perceptions. The final game reviewed okay, but critics by and large felt there was not enough to help Concord standout in an already crowded field of other established multiplayer shooters that were mostly free-to-play.AdvertisementWith some analysts estimating the game only sold around 25,000 copies in its first week, Concord was later taken offline less than a month after it launched. Kotaku previously reported that game director Ryan Ellis had internally stepped down from his management role on the game while its future was assessed by Sony leadership. The rest of the team, meanwhile, was left in limbo to wonder if Firewalk might be put to work on other Sony projects or shut down entirely. Hulst also announced today that Neon Koi, which was also acquired by Sony in the last few years, would be closing as well, and the multiplayer mobile shooter it was working on would be canceled. AdvertisementHere is the full statement Sony: